VULKAN C++ POWERED RENDERING
Next-Gen Minecraft Path Tracing Engine
Break free from OpenGL limits. Radiance is rebuilt on a Vulkan C++ backend, featuring native hardware Ray Tracing on Windows & Linux. Unleash your GPU's full potential.
Core Innovations
Vulkan Core Overhaul
Complete OpenGL Bypass. Replaces the pipeline with a highly concurrent Vulkan backend for true multi-core performance.
hardware Ray Tracing
Powered by Vulkan Ray Tracing Pipeline (KHR). Directly harnesses RT Core hardware acceleration, vastly outperforming software emulation.
Cross-Platform Performance
Full support for Windows & Linux. The Vulkan pipeline delivers vastly superior performance over legacy shaders, making ray tracing playable, not a slideshow.
Path Tracing Showcase
Complex light bounces and physical materials.
More videos coming soon...