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VULKAN C++ POWERED RENDERING

Next-Gen Minecraft Path Tracing Engine

Break free from OpenGL limits. Radiance is rebuilt on a Vulkan C++ backend, featuring native hardware Ray Tracing on Windows & Linux. Unleash your GPU's full potential.

Core Innovations

Vulkan Core Overhaul

Complete OpenGL Bypass. Replaces the pipeline with a highly concurrent Vulkan backend for true multi-core performance.

hardware Ray Tracing

Powered by Vulkan Ray Tracing Pipeline (KHR). Directly harnesses RT Core hardware acceleration, vastly outperforming software emulation.

Cross-Platform Performance

Full support for Windows & Linux. The Vulkan pipeline delivers vastly superior performance over legacy shaders, making ray tracing playable, not a slideshow.

Ray Tracing

Dynamic Interaction

Deep Learning Upscaling

PBR Materials

Dynamic Pipeline